Enemies don’t, however, have access to an ability integral both to your character and the plot - precognition and time manipulation. The difficulty will not coddle you, but PC veterans may find this game a lot easier than I did. Most of the enemies follow these same rules. The game is unforgiving - one hit is all it takes to lose your progress. However, no enemy, boss or otherwise, was ridiculously difficult. However, I would like to state that this was pretty rare, and it didn’t affect my experience overall.Īside from that, I found that the game was challenging in a very rewarding way - I’m a novice at PC games, so learning the controls and adapting to the game’s rapid playstyle took me a while, and I definitely felt frustrated at times by certain enemies (looking at you, riot shields). As a result, I would be unable to attack, parry or throw anything, which killed me more than once. There were moments when my cursor hovered over a certain section on one side of my computer, I would glitch out of the in-game cursor. The city was a character in and of itself, animated by the grumpy, loud, and unforgettable minor characters within. The bright, neon hues of the game’s setting, New Mecca, were gorgeous on my computer.
I also didn’t experience any dips in frame rate. I have an average computer, not meant for gaming, and it ran with no problems on the base settings. The game’s visuals matched its fluid combat and sublime scenery - the pixelated graphics lent themselves well to the theme of the game. The two modes in and of themselves are pretty self-explanatory.
An update also gave the game “Hard Mode” and “Speedrun Mode” which enhance the gameplay experience by giving players different goals to strive for. However, the replay value of the game is fantastic - different actions in-game can lead to different endings, secret fights, and unlockables.